
Pivot Of Light
Personal Level Demo
Genres: Third Player, Action, Adventure
Level Length: ~15 mins
Game Play Through (No Sound12:33 )
SOFTWARE: UE5, Project Graph
In my level and game design work, I draw directly from everyday experiences to
inspire gameplay, enemy systems, and spatial design. The Pivot of Light is the project
that best represents this approach. The idea originated when I was searching for
a new apartment and discovered how building orientation affects sunlight. This
realization formed the foundation for a mechanic where enemies slow down under
light, and a mechanism that allows the player to rotate the light direction and entire
game level, utilizing tools like a flashlight or camera flash to deal with enemies.
Many of these features had no available templates or tutorials. As a programmer, I broke
each concept down into its simplest technical requirements and rebuilt them using only engine-native tools—such as simplifying light detection into cone and directional traces.
This project taught me how to abstract complex ideas into achievable systems, and how meaningful inspirations from daily life can evolve into a unique game experience.